Scheduling Shenanigans

Over the last few weeks I have been taking on various projects which have eaten into my time and energy more than I had anticipated. As a result, I am not happy with the quality of some recent posts: I try to be informative and funny, but I am not convinced I am meeting either…

Tinkering Time

Technology and I do not interface well. In fact, it is fair to say that material existence and I need to be supervised so that I do not accidentally come to harm. Much as I grouse about contemporary life, I would not have survived in the wild, or even a century ago, so no-one is…

Grammar Matters

Grammar is usually portrayed as the boring, necessary bit of language. Unwanted, unloved, it sits around like a pedant blogger, complaining about things it dislikes and expecting to be taken seriously by people who have better things to do with their lives. Woah there... Grammar is like a toolkit. A mechanic needs to know what…

Smoke and Mirrors, part 2 or ‘Unfortunate Lay’

Spoilers for Hollow Knight (computer game). Clarity in writing flows from choosing the correct word. To paraphrase both Antoine de Saint-Expuréy and Josef Pieper, you will know that you have the correct word when no other word fits its place better. Nothing says, 'I promise this won't be pretentious' like casually dropping Antoine de Saint-Expuréy…

What’s all this, then?

Welcome to the blog! Here, I hope to share what I have learned from nearly three decades of reading, listening to, and telling stories, as they appear in books, television, films, plays, computer games, and pen-and-paper RPGs, so that budding GMs and writers can learn from mistakes (mostly my mistakes) without needing to make them…