Writing Bioshock

Spoilers for BioShock (computer game franchise, including BioShock 2 and BioShock Infinite, henceforth BS, BS2 and BSI respectively). But purer and higher and deeper shall bethat wonder, that Rapture, in cloud and in sea.(Promotional material from Nintendo) The core concept of the Bioshock franchise is that some ideas are bad, a sentiment perhaps at odds…

‘Disco Elysium’ and Framing Devices

Spoilers for Disco Elysium (computer game) and The Sexy Brutale (computer game). Disco Elysium, promotional material. Let me prefix everything that I am about to write with this: I really enjoyed Disco Elysium (henceforth DE) and was glued to it for a week over Christmas, thanks to the generosity of a friend who gave it…

How to Invent a Religion: Part 4

A Day in the Life Theology describes what, in theory, believers of a religion ought to believe, for a given value of ought. In practice, however, members of all religions live lives at variance with what they claim to profess, from the evident truth that few people live up to their religious ideals and others…

How to Invent a Religion: Part 3

Theological Thoughts One of the oddities of 21st Century society in the West is that within, between, and outside religious communities, differences of belief are described as differences of opinion. This point cannot be stressed enough: religious belief is not the same as opinion. There are some people who confuse their opinions with religious belief…

How to Invent a Religion: Part 1

Edifying Ætiologies An ætiology is a beginning of something expressed in historical or mythological terms, and therefore a highly appropriate concept with which to begin this short series. Last week I spotted a tweet which drove home to me the inherent problems with discussing religion in fiction. In the West, our experience of life is…